Name: Eugene Kuo/Gender: Male/Age: 23
Background: Hyperelite/Faction: Extropian
Native Language: English(87/93Ex)
Rep: @-Rep(24), C-Rep(27), I-Rep(30), F-Rep(7), G-Rep(4), Ex-Rep(5), R-Rep(3)
Traits: Danger Sense(+10 Surprise tests), Situational Awareness(Null Distracted modifier in Perception tests), First Impression(+10 Social tests, first time only), Enemy: Direct Action/Louis Just Louis, Edited Memories
Credits: 367,350/Rez: 16/Armor: Battle Suit 60/60Dur//12WT//AR: 23/18//25/21Ex//25/21Fu
Moxie:1/Speed: 1/2Ex/3Fu/Durability: 40/(35+5Imp)Ex//65/(50+15Imp)Fu//WT: 8/13
Lucidity: 26(+2)/26(+2)Ex/46(+2)Fu//Trauma Threshold: 5/5Ex/9Fu
Insanity Rating: 52/52Ex/92Fu//Initiative: 7/13Ex(10+3Imp)/9Fu
Damage Bonus(Melee): 1/2Ex/3Fu//Death Rating: 1.5/60Ex/98Fu
COG: 20/30Ex/20Fu - 17(+10Ex)(+3CC)
COO: 16/16Ex/21Fu - 16(+5Fu)
INT: 17/23Ex/17Fu - 17(+5Ex)
REF: 18/28Ex/30Fu - 12(+10Fu)(+6CC)(+10ExImp)(+10FuImp)
SAV: 17/22Ex/17Fu - 17(+5Ex)
SOM: 19/29Ex/30Fu - 13(+10Fu)(+6CC)(+10ExImp)(+10FuImp)
WIL: 13/13Ex/23Fu - 13(+10Fu)
Active Skills:
Protocol 56/61Ex/56Fu - 17(+10BG)(+29CC)
Networking(Hypercorp) 47/52Ex/47Fu - 17(+20BG)(+20FA)
Networking(Autonomists) 37/42Ex/37Fu - 17(+20FA)
Persuasion 60/65Ex/60Fu - 17(+10FA)(+33CC)
Deception 60/65Ex/60Fu - 17(+43CC)
Kinesics 35/40Ex/35Fu - 17(+18RZ)
Investigation 17/63Ex/17Fu - 17(+40 SkillSoftEx)
Research 20/70Ex/20Fu - 20(+40 SkillSoftEx)
Kinetic Weapons 80/80Ex/85Fu - 16(+64CC)
Beam Weapons 70/70Ex/75Fu - 16(+54CC)
Blades 70/80Ex/81Fu - 19(+51CC)
Fray 58/68Ex/69Fu - 18(+40CC)
Perception 54/60Ex/54Fu - 17(+37RZ)
Gunnery 17/23Ex/57Fu - 17(+40 SkillSoftFu)
Unarmed 50/60Ex/61Fu - 19(+31CC)
Hardware: Armorer 50/60Ex/50Fu - 20(+30CC)
Spray Weapons 57/57Ex/62Fu - 16(+41CC)
Knowledge Skills:
Profession(Bounty Hunter) 60/70Ex/60Fu - 20(+40CC)
Profession(Business Executive) 80/90Ex/80Fu - 20(+60CC)
Interest(Hunting) 60/70Ex/60Fu - 20(+40CC)
Interest(Pre-Fall Pop Culture) 30/40Ex/30Fu - 20(+10RZ)
Academics(Economics) 75/85Ex/75Fu - 20(+55CC)
Language(English) 87/93Ex/87Fu
Language(Mandarin) 53/59Ex/53Fu - 17(+36CC)
Language(Cantonese) 42/49/42Fu - 17(+25CC)
Language(Japanese) 42/49Ex/42Fu - 17(+25CC)
Weapon/Armor Penetration/Damage Value/Firing Modes/Ammo:
Monofilament Sword/-4/2d10+2+DB/--/--
FA Light Pistol/0/2d10/SA,BF,FA/10
FA Submachine Gun/-2/2d10+3/SA,BF,FA/20
FA Sniper Rifle/-12//2d10+10/SA/12
Laser Pulser/0/2d10/SA/100
Stun Mode/0/1d10/SS/--
RG Assault Rifle/-9/2d10+8/SA,BF,FA/30
Hand Laser/0/2d10/SA/50
Offensive Armor(Shock Baton)/0/1d10+2+DB/--/--
Plasma Rifle/-8/3d10+20/SA/10
Seeker Rifle/--/--/SA/12 Micro 6 Mini
HEAP(K)/-8/3d10+12/--/--
Overload(K)/AVx2/1d10di2/--/--
Plasmaburst(E)/-6/3d10+10/--/--
Thermobaric(E)/-10/3d10+5/--/--
Shredder/-10/2d10+5/SA,BF,FA/100
Green Dragon Crescent Blade/-4/2d10+3+DB/--/--
Unarmed/--/1d10+DB/--/--
Range/Close/Medium(-10)/Long(-20)/Extreme(-30):
FA Light Pistol/0-10/11-25/26-40/41-60
FA Submachine Gun/0-30/31-80/81-125/126-230
FA Sniper Rifle/0-180/181-400/401-1,100/1,101-2,300
Laser Pulser/0-30/31-100/101-150/151-250
RG Assault Rifle/0-225/226-375/375-750/751-1350
Plasma Rifle/0-20/21-50/51-100/101-300
Seeker Rifle(Micro)/5-70/71-180/181-600/601-2000
Seeker Rifle(Mini)/5-150/151-300/301-1000/1001-3000
Hand Laser/0-30/31-80/81-125/126-230
Shredder/0-10/11-40/41-70/71-100
Bio-Morphs:
Exalt(Male):
Implants - Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing(+20 Hearing Tests), Enhanced Smell(+20 App. Kinesics), Enhanced Vision(+20 Sight Tests), Hyper Linguist(+10 Translating), Eidetic Memory, Emotional Control(Activate: +30 Deception/Impersonation, -10 Social Tests), Bioweave Armor(Light 2/3), Adrenal Booster(+10 Ref, ignore 1 wound), Endocrine Control(+30 Fear, Hunger, Manipulation tests, +20 Deception, ignore 1 wound), Enhanced Pheromones(+10 Social Rolls), Muscle Augmentation(+5 SOM), Hand Laser, Hardened Skeleton(+5 Dur/SOM), Reflex Booster(+10 Ref, 1 Speed), Medichines, Mental Speed(+3 Initiative, +2 Complex Mental Actions), Scent Modification, Skillware(Up to 100 Skillsoft), Skillsoft: Research(+40), Skillsoft: Investigation(+40)/Speed+1 (Reflex Booster)
Durability 35(35)/Wound Threshold 7/+5 COG/+5 SAV/+5 INT/+5 COG/Aptitude Max 30
Fury(Female):
Implants - Basic Biomods, Basic Mesh Inserts, Cortical Stack, Bioweave Armor(Light 2/3), Enhanced Vision(+20 Sight Tests), Neurachem (1), Toxin Filters, Echolocation, Enhanced Hearing(+20 Hearing Tests), Medichines, Bioelectric Sense, Enhanced Respiration: Wonderland, Hardened Skeleton(+5Dur/SOM), Adrenal Booster(+10 Ref, ignore 1 wound),Endocrine Control(+30 Fear, Hunger, Manipulation tests, +20 Deception, ignore 1 wound), Reflex Booster(+10 REF, 1 Speed), Grip Pads(+30 Climbing), Enhanced Respiration, Chameleon Skin((+20 to Infiltration when sneaking, +10 if moving fast or wearing non camo clothes, or +20 to Perception tests to see you), Anti-Glare, Oxygen Reserve(3 hours of air, 5 minutes vacuum), Respirocytes(Hold breath 4 hours, +5 Dur), Vacuum Sealing(Tolerate -75C to 100C), High-G Adaptation(+5 SOM/DUR, tolerate up to 2 G), Temperature Tolerance: Cold(Down to 80C), Skillware(Up to 100 Skillsoft), Skillsoft: Gunnery(+40)/Speed +2(Neurachem, Reflex Booster)
Durability 50(50)/Wound Threshold 10/+5 COO/+5 REF/+10 SOM/+10 WIL/+5 REF/Max Aptitude 30
Gear: Standard Muse(Name - Jean/INT 20/Psychology 60/Electronics 30/Infosec 30/Interface 40/Accounting 60/Programming 20/Research 30/Perception 30/Spanish 40/French 40/Russian 40), Backup Insurance(1 Month), Green Dragon Crescent Blade(1H wield -1d10, deals DB if dmg blocked by armor, +2 to dmg/AP in ice), Monofilament Jian, Monofilament Katana, Monofilament Sword, Firearm Light Pistol(+Arm Slide), Firearm Submachine Gun(+Laser Pulser), Firearm Sniper Rifle, Smart Link(+10 to Attack rolls), Railgun Automatic Rifle, Plasma Rifle(Mounted), Seeker Rifle(Mounted), Smart Magazine/Extended Magazine(Seeker), Microgravity Boots, Anonymous Account(Identity: Shi Huangdi), Backup Insurance(1 month), Survival Belt (Contains: Tool Kit, Breadcrumb Positioning System, 10 M Electronic Rope, Emergency Rations, (3) Filter Straws, Flashlight, Flex Cutter, 2 Nanobandages, Solar Recharger, Radio Booster, Recon Flyer, Repair Spray, Utilitool, Viewers), Breather, Cuffbands, Tactical Network, Favor(Young, Tetra - 2), Simulspace Subscription(Monthly), High-Dive Suit (Pressurized suits designed for reentering a planet’s atmosphere, equipped with a number of systems to facilitate a safe landing, 3 hours of air, comes with armor 13/10, and is counted as having Refractive Glazing, and Thermal Dampening systems), Laser Link, Second Skin(1/3), Nanobandages x10, Repair Spray x3, Vial of Chinese Dirt, Inkstick, XP: Warbot Fight
Ammunition: RG Assault Rifle Rounds(345), RG Assault Rifle AP Rounds(265), FA SMG Rounds(200), FA Sniper Rifle Rounds(200), FA Sniper Rifle AP Rounds(25), Nuclear Battery(1), FA Sniper Rifle Homing Reactive AP Rounds(100), Mini HEAP(27), Mini Overload(10), Mini Plasmaburst(18), Mini Splash: Saboteurs(10), Mini Frags(9), Zap FA SMG Rounds(20), Flux FA SMG Rounds(80), Mini Thermobaric(9), Smart/Extended Magazine: Mini HEAP(3), Mini Plasmaburst(2), Mini Thermobaric(1), Shredder Ammo(100), Specialized Hive: Saboteur
Battle Suit: Armor 23 Energy/18 Kinetic, +10 to Strength tests, +1d10 and AP -2 melee damage, maker/ecto/sensor(specs)/radio booster, doubles jumping abilities, vacuum sealed, protects from temperatures of -175 to 140 C, +Chameleon Coating(+30 Infil. Tests), Self-Healing(Repair Spray), Fireproofing(+2/0 Armor, +10 Armor to fire and heat), Refractive Glazing(+3/0 Armor), Offensive Armor(Shock Baton on contact), Shock Proof(+10 modifier to Shock Damage and Effects), Thermal Dampening(-30 to Perception Tests detecting armor), Lotus Coating(+30 defense against liquids)), Ionic Propulsion(Atmospheric flight), Thrust Vector(Vacuum/Zero-G flight, M: 8/80), Hidden Compartment, Lidar, Radar, 360-Degree Vision, Nanoscopic Vision, Faraday Armor Mod, Articulated Weapon Mount: Plasma Rifle, Articulated Weapon Mount 2: Seeker Rifle, Movement: 8/32, Max Velocity: 40, Durability: 60, Wound Threshold: 12
Motivations: +Thrill-Seeking, +Hypercapitalism, +Wealth, -Fascism, +Reclaim Earth, -TITANs
Notes: Stun blast has 1 meter radius AOE; those caught in blast must make SOM x2 test(or x3 if pain resistant). Failure results in stun, disorientation, and loss of next action. Critical failure results in knockdown and paralysis for 1 Action Turn per 10 points of MoF. Those hit with shock weapons must make a current DUR+Energy Armor check, where if they fail, they fall and lose a turn per 10 MoF, and afterwards, -30 modifiers for all actions, and regain 10 to their modifier per minute. Those who succeed are simply stunned, and suffer -30 to all actions, and 10 less per turn passed after. For Overload: SOM+WIL test within 10m, if fail, incapacitated for 3 turns, all in AoE take -30 to all actions and take a -10 glare modifier to look at it. For HEAP: Uniform blast rules. For Saboteur swarm: Infiltration nanoswarm, which deals 1d10/2 damage to synthmorphs, bots and devices per turn, and ignores armor.
Bio: Of Chinese and Japanese heritage. Wealthy son of Fa Jing higher-up, Dominic Kuo. Rin Kuo, mother, died during the Fall.
Shark Skin: A Bioware implant that modifies the morph’s skin with a matrix of hard scales made of a tooth-like material called “Dermal Denticles”, much like the sharks of Earth. This tiny, scale-like covering has small spines, all pointed in one direction. If brushed incorrectly, they are highly abrasive, while they are incredibly smooth the other direction. Anyone attempting to grapple the character must either take a -20 penalty as they go out of their way to make sure to avoid rubbing the skin the wrong way, or take 1d10 damage. Additionally, if grabbed, the character with this implant has a +10 on a roll to escape a grapple, and each attempt inflicts another 1d10 damage to the target. Additionally, the texture of the sharkskin makes the morph much more dynamic in water, adding +10 to all Swimming tests. [Moderate]
Shard Rifle:
Based of the technology of the Shard Pistol, mixed with a little Promethean intellect and data recovered about the Antibody Fungus on Wonderland, Mab has whipped up the Shard Rifle. It fires tiny smart-flechettes at the target, utilizing a longer barrel, and equipped bi-pod mount to give it more accuracy and a longer effective range. The smart-flechettes contain reactive smart materials inside, the purpose of which is for the needle to penetrate the target, then explode, causing extensive injuries inside due to the shards of hardened projectile inside. Armor will absorb this damage, but the AV is reduced by an amount equal to half the damage. The Shard Rifle uses the Spray Weapons skill. [Moderate] Short Range Medium Range (-10) Long Range (-20) Extreme Range (-30)
Shard Rifle 0-10 11-40 41-70 71-100 Armor Penetration Damage Value Firing Modes Ammo Shard Rifle -10 2d10+10 SA, BF, FA 30
Every scenario: 1d10 x 10k creds (Arctic Snow Syndicate profits)