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Jan. 25th, 2012

Huo Feng - Finalized

Name: Huo "Stranger" Feng
Age: 19
Nationality: Chinese
Race: Asian
Height: 5'8
Weight: 160
Bio:

Stats and Skills:

Body: 5d
- Athletics 5d
- Brawling 5d
- Endurance 5d
- Melee Weapon(Sword) 3d
Coordination: 4d
- Agility 5d
- Stealth 2d
Sense: 4d
- Empathy 1d
- Perception 3d
- Scrutiny 2d
Mind: 3d
- Language(English) 1d
Charm: 1d
- Intimidation 2d
Command: 3d
- Stability 4d

Will: 4
Willpower: 8
Passion: Defeating one's enemies(1), gaining more power(1), repent by defending others(1)
Loyalty: One's friends(1)

Archetype
Source: Paranormal, Divine
Permission: Power Theme
Intrinsic: Allergy - Uncommon(Talismans) deal incapacitating damage.

Yi Qian Shou (10hd)
Qualities: D U U
D Capacities: Self
U Capacities: Self
U Capacities: Range
D Extras and Flaws: Hardened Defense, Endless, Electrocute, Go First, Armored Defense, Full Power Only, Horrifying, Obvious, If/Then
U Extras and Flaws: Endless, Horrifying, Obvious, Self Only, If/Then
U Extras and Flaws: Horrifying, Obvious, If/Then
Cost Per Die: 1

Mo Guai Shou (10d)
Qualities: A D U
A Capacities: Range
D Capacities: Self
U Capacities: Mass Range
A Extras and Flaws: On Sight, Non-Physical, Speeding Bullet, Electrocute, Disintegrate, Full Power Only, Horrifying, Obvious, If/Then, Attached to Yi Qian Shou
D Extras and Flaws: Full Power Only, Horrifying, Obvious, If/Then, Attached to Yi Qian Shou
U Extras and Flaws: Endless, Full Power Only, Horrifying, Obvious, If/Then, Attached to Yi Qian Shou
Cost Per Die: 1

Mo Guai Huo (0d)
Qualities: A D U U
A Capacities: Range
D Capacities: Range, Self
U Capacities: Speed
U Capacities: Range
A Extras and Flaws: Area(5hd), Burn, Controlled Effect(Enemies Only), Disintegrate, Engulf, Non-Physical, Speeding Bullet, Spray(2d), Full Power Only, Horrifying, Obvious, If/Then, Depleted, Backfire, Attached to Yi Qian Shou
D Extras and Flaws: Burn, Engulf, Full Power Only, Horrifying, Obvious, If/Then, Backfire, Attached to Yi Qian Shou
U Extras and Flaws: Endless, Full Power Only, Horrifying, Obvious, If/Then, Depleted, Backfire, Self Only, Attached to Yi Qian Shou
U Extras and Flaws: Horrifying, Obvious, If/Then, Attached to Yi Qian Shou
Cost Per Die: 1

All powers require the user to utter a plea to the Guai, which is the demon’s method of getting the host used to relying on and pleading for power from it, making the process of total possession easier.

Disadvantage: Demonic possession is illegal in Liberty City.

Dec. 17th, 2011

Vera "Saint Marie" Lykke

Name: Vera "Saint Marie" Lykke 
Nationality: Danish-American
Race: Caucasian
Age: 18
Height: 5'2"
Weight: 108 lbs.

Statistics:
(Physical)
Body - 1
Coordination - 3
Sense - 3
(Mental)
Mind - 5
Charm - 4
Command - 4

Skills
Coordination:
Agility - 5
Ranged Weapon (Pistol) - 4
[Sense]
Empathy - 3
Perception - 3
[Mind]
First Aid - 6
Medicine -  6
[Charm]
Lie - 4
Persuasion - 4
[Command]
Interrogation - 4
Leadership - 4
Stability - 3

Base Will: 9
Willpower: 9

Motivation:
Loyalty - Those in need (3)
Passion - Helping those in need (3)

Source: Unknown
Permission: Power Theme (Life Manipulation)
Miracle: 
Heal/Harm - 10d (6 points per die)
Qualities - A, U [A (Capacity)- Range, U (Capacity) - Range]
Extras - 
A: Non- Physical, Engulf, Speeding Bullet
U: Engulf
A/U: On sight
Flaws -
A: Full Power Only, Horrifying, If/Then, Obvious
U: Full Power Only, If/Then, Obvious

Huo "Stranger" Feng

A young, disgraced monk who channels the powers of an ancient Chinese Eldritch being.

Name: Huo "Stranger" Feng

Age: 19
Nationality: Chinese
Race: Asian
Height: 5'8
Weight: 160
Bio:

Stats and Skills:

Body: 5d
- Athletics 5d
- Brawling 5d
- Endurance 5d
- Melee Weapon(Sword) 3d
Coordination: 4d
- Agility 5d
- Stealth 2d
Sense: 4d
- Empathy 1d
- Perception 3d
- Scrutiny 2d
Mind: 3d
- Language(English) 1d
Charm: 1d
- Intimidation 2d
Command: 3d
- Stability 4d

Will: 4
Willpower: 8
Passion: Defeating one's enemies(1), gaining more power(1), repent by defending others(1)
Loyalty: One's friends(1)
Points: 45

Archetype
Source: Paranormal, Divine
Permission: Power Theme
Intrinsic: Allergy - Uncommon(Talismans) deal incapacitating damage.

Yi Qian Shou - One Thousand Hands(5hd)
Qualities: D U U
D Capacities - The Demon's Body: Self
U Capacities - The Demon's Hands: Self
U Capacities The Demon's Eyes: Range
D Extras and Flaws: Hardened Defense, Endless, Electrocute, Go First, Armored Defense, Full Power Only, Horrifying, Obvious, If/Then
U Extras and Flaws: Endless, Horrifying, Obvious, Self Only, If/Then
U Extras and Flaws: Horrifying, Obvious, If/Then
Cost Per Die: 1

Mo Guai Shou - Demon Hands(3wd)
Qualities: A D U
A Capacities - The Demon's Fist: Range
D Capacities - The Demon's Palm: Self
U Capacities - The Demon's Claw: Mass Range
A Extras and Flaws: On Sight, Non-Physical, Speeding Bullet, Electrocute, Disintegrate, Full Power Only, Horrifying, Obvious, If/Then, Attached to The Demon's Hands
D Extras and Flaws: Full Power Only, Horrifying, Obvious, If/Then, Attached to The Demon's Hands
U Extras and Flaws: Endless, Full Power Only, Horrifying, Obvious, If/Then, Attached to The Demon's Hands
Cost Per Die: 1

(Future Power)Mo Guai Huo - Demon Fire(0d)
Qualities: A D U U
A Capacities - The Demon's Greater Intervention: Range
D Capacities - The Demon's Lesser Intervention: Range, Self
U Capacities - The Demon's Flight: Speed
U Capacities - The Demon's Flame: Range
A Extras and Flaws: Area(5hd), Burn, Controlled Effect(Enemies Only), Disintegrate, Engulf, Non-Physical, Speeding Bullet, Spray(2d), Full Power Only, Horrifying, Obvious, If/Then, Depleted, Backfire, Attached to The Demon's Hands
D Extras and Flaws: Burn, Engulf, Full Power Only, Horrifying, Obvious, If/Then, Backfire, Attached to The Demon's Hands
U Extras and Flaws: Endless, Full Power Only, Horrifying, Obvious, If/Then, Depleted, Backfire, Self Only, Attached to The Demon's Hands
U Extras and Flaws: Horrifying, Obvious, If/Then, Attached to The Demon's Hands
Cost Per Die: 1

Power Notes:

The Demon's Hands - Gain bonus dice equal in number to the amount of width you roll for this power, which can be used during any action involving the Guai's powers. Outside of combat, your power reduces any action involving the Guai's powers' time increment(see pg. 18) by its width in steps. Ex. If an action normally takes hours, with a width of 2 it takes minutes.

Oct. 5th, 2011

Dark Souls - Journal Entry 1

Day 1 of my journal

I'm not sure how I ended up here, and my memory is everything but intact. Just bits and pieces of nonsense about Monumentals and soul-starved kings from a distant kingdom float in my mind. With the gods as my witness, I can barely even recall my own name. Was it Gene or Eugene? Regardless, I am now writing in a journal with a piece of charcoal, both of which the guard tossed in here with me; presumably, they were amongst my belongings. As for why I'm writing this, I suppose I'm just keeping records I can review later so I can gauge how well I've got a grasp on reality. The prisoners outside constantly moan and shout, so I haven't been able to sleep, which can't possibly be helping my condition. Come to think of it, though, I haven't had a drink or a morsel of food for countless days and nights; I don't hunger for either. From what I can gather, the pitiable souls outside are here because they're undying. Now that I've had the opportunity to examine my own flesh under the scarce light that can barely slip into my cell, I think I've suffered a similar affliction. There's a tiny puddle of water opposite of me; I tend to avoid it, lest I accidentally steal a glance of my own, most likely hideous visage. So here I am, with only the clothes on my body, a journal, and a broken sword I suspected they gave to me because they thought it amusing.

=====

Interesting. Some fellow above tossed another prisoner into this pit with me, along with the keys to my cell; how nice of him. I suppose I shouldn't squander such acts of charity. Besides, it seems I can't die, so it can't hurt to attempt an escape.


Aug. 26th, 2011

Scion as of 8/26

Name: Guo Yu (Player: Gene)
Calling: Atoning Homicide Detective
Nature: Penitent
Pantheon: Celestial Bureaucracy
God: Guan Yu
Attributes: Strength 5 (Epic 4), Dexterity 5 (Epic 4), Stamina 5 (Epic 4); Manipulation 3 (Epic 3), Appearance 3, Charisma 3; Perception 4 (Epic 2), Intelligence 4 (Epic 1), Wits 5 (Epic 4)
Abilities: Academics 1, Athletics 1, Awareness 3, Brawl 3, Command 2, Control (Cars) 2, Empathy 3, Fortitude 2, Integrity 2, Investigation 3, Marksmanship 3, Melee 5, Politics 1, Presence 2
Join Battle: 8(+7)
Dodge DV: 13(-1)
Move: 12(-1)/Dash: 27/Jump: 13(26 horizontally)
Lift: 10,550 lbs
Birthrights:

Shi Zi Qiang Relic 4 (War, Justice, three barreled for 3x damage)
Shi Zi Tao Relic 5 (Guardian, Damage taken by the wearer is transferred to Guo Yu to a maximum of Legend (After Soak is applied), Returns when summoned from a maximum of x5 Legend Yards, convert Lethal to Bashing, Bashing to nothing at 0 Legend cost, spend 2 Legend to convert Aggravated to Lethal)
Shi Zi Jian Relic 5 (Animal (Lion), Penetrating, Deals Aggravated to the unjust)
Shi Shi 2
Tattoo of the Guardian Lion 1 (Allows Yu to summon and recall the Shishi for 1 Legend Point)
Seasoned Cops x5 Followers 2
Samedi’s Unfiltered Cigarettes (12 cigs, detects walking dead within 100 feet.)
Samedi’s Peppered Rum Flask (10 shots, detects walking dead within 100 feet.)
Gear:
Clinch AC 7(+ 7) 6L(+ 7) Parry – Speed 6 Grapple
Unarmed, Light AC 8(+ 7) 6L(+ 7) Parry 13 Speed 4
Unarmed, Heavy AC 6(+ 7) 9L(+ 7) Parry 11 Speed 5
Shi Zi Qiang (Colt Anaconda) AC 8(+ 7) 18L Range 50 Clip 6 Speed 4 P
Shi Zi Jian (Spatha) AC 10(+ 7) 10L(+ 7) Parry 13 Speed 4 P
Dao AC 9(+ 7) 10L(+ 7) Parry 13 Speed 5
Shi Zi Tao (Leather/Hide) +1L/3B, -1 Mobility, 1 Fatigue
Bulletproof Vest +2L/2B, 1 Fatigue, B
Medusae Blood(1) – User is immune to mundane poisons and +2 to Fortitude for a day, and immune to Medusae poisons for a year
Knacks: Lightning Sprinter, Blurt it Out, Subliminal Warning, Instant Investigator, Crushing Grip, Divine Wrath, Body Armor, Self Healing, Damage Conversion, One Inch Punch, Flick, Impenetrable, Fast as Thought, Untouchable Opponent, Whirlwind Shield, Eternal Vigilance, Opening Gambit, Between the Ticks, Spatial Attunement, Takes One to Know One, Fast Learner, Overt Order
Boons: Judgement (1), Ward (3), Five Cycle Augmentation (1), Yin Yang Destruction (2)
Health Levels: 0/0/0/0/0/0/0/0/-1/-1/-2/-2/-4/I (Ignore up to 7 Wounds)
Soak: 13L/17B/4A
Willpower: 6/6
Legend: 5 Legend Points: 25/25
Virtues:
Duty 3
Harmony 1
Intellect 2
Valor 3

Guo Yu’s Golden Boys (5 Seasoned Cops):
Legend: 1 Legend Points: 1/1
Attributes: Strength 3, Dexterity 3, Stamina 3; Charisma 2, Manipulation 2, Appearance 2; Perception 3, Intelligence 2, Wits 3, Science: Forensics 3
Abilities: Academics 2, Athletics 3, Awareness 3, Brawl 3, Command 2, Control 2, Empathy 1, Integrity 3, Investigation 2, Larceny 1, Marksmanship 3, Medicine 1, Melee 2, Stealth 1
Knacks (James Tucker, Johnny Chan, Huang Chen, Xu Jun, Li Zhi): Between the Ticks, One Inch Punch, Crowd Control, Raging Bull, Know-it-all
Join Battle: 6
Attacks: Clinch – Acc 6/ DMG 4B/Parry DV – /Speed 6/P, Unarmed Heavy – Acc 5/DMG 7B/Parry DV 2/Speed 5, Unarmed Light – Acc 7/DMG 4B/Parry DV 3/Speed 4, Nightstick – Acc 6/Damage 4B/Parry DV 3/Speed 4/P, Glock – Acc 7/DMG 4L/Range 20/Speed 4/P, AK47 – Acc 5/DMG 5L/Range 125/Speed 5/P, Riot Shield – Acc 4/DMG 2B/Defense 1/Speed 6/B
Soak: 2L/5B (w/Bulletproof Vest, + 2L/2B) (Riot Gear, + 5L/+ 8B/- 2 Mobility)
Health Levels: 0/-1/-1/-2/-2/-4/Incapacitated
Dodge DV: 3 (Riot Shield, + 1 DV) WillPower: 5
Virtues(James Tucker, Johnny Chan, Huang Chen, Xu Jun, Li Zhi):
Duty 2 2 3 1 1
Harmony 1 1 2 1 1
Intellect 1 2 1 1 4
Valor 3 2 1 4 1

Xun Ling (Chinese Guardian Lion):
Templates: Undying
Legend: 4 Legend Points: 16/16
Attributes: Strength 6 (Epic 3), Dexterity 6 (Epic 3), Stamina 7 (Epic 3); Charisma 1, Manipulation 1, Appearance 2; Perception 3, Intelligence 3, Wits 3 (Epic 2)
Abilities: Athletics 4, Awareness 3, Brawl 3, Integrity 2, Investigation 2, Presence 3, Fortitude 3, Stealth 4, Survival 3
Knacks: Holy Bound, Shock Wave, Holy Rampage, Body Armor, Impenetrable, Self Healing, Cat’s Grace, Lightning Sprint, Faster than Thought, Between the Ticks, Opening Gambit, Takes One to Know One
Boons: Ward, Shield of Righteousness, Vigil Brand
Join Battle: 6 + 2
Attacks:
Bite: Accuracy 9(+ 4) Damage 7L(+ 4) Parry DV —, Speed 6
Claw: Accuracy 10(+ 4) Damage 6L(+ 4) Parry DV —, Speed 4
Soak: 3A/8L/11B
Health Levels: -0/-0/-0/-0/-0/-0/-0/-1/-1/-2/-2/-4/Incap (Ignore 4 Wound Penalties)
Dodge DV: 11 Willpower: 5
Move: 10 Dash: 20 Vertical Jump: 28 Horizontal Jump: 52
Virtues:
Duty 4
Harmony 1
Intellect 1
Valor 3
Other Notes: Does not need to eat, breathe, or sleep. Immune to petrification, mundane poisons, and can be re-made upon “death” as long as all pieces are found. Immune to Earth boons from those with lower Legend ratings, but Sky and Frost boons have a piercing quality. Due to the Undying template, the lion will resurrect after death, sometimes in a storage relic. At Legend 10, the creature acts as a Soul Jar, so that if the Scion takes a normally fatal attack, he does not die as long as the lion is alive. However, if both the lion and the Scion are both given lethal blows, they die unless the Scion has Ultimate Stamina or some other means of returning from death, at which point the creature is reborn alongside him.

Aug. 7th, 2011

Guo Yu - Current as of 8/07

 Name: Guo Yu (Player: Gene)
Calling: Atoning Homicide Detective
Nature: Penitent
Pantheon: Celestial Bureaucracy
God: Guan Yu
Attributes: Strength 4 (Epic 2), Dexterity 4 (Epic 1), Stamina 3 (Epic 3); Manipulation 1 (Epic 1), Appearance 3, Charisma 3; Perception 3 (Epic 1), Intelligence 3, Wits 3 (Epic 1)
Abilities: Academics 1, Athletics 1, Awareness 3, Brawl 3, Command 2, Control (Cars) 2, Empathy 3, Fortitude 2, Integrity 2, Investigation 3, Marksmanship 3, Melee 3, Politics 1, Presence 2
Join Battle: 6(+1)
Dodge DV: 6(-1)
Move: 5(-1)
Birthrights:
* Shi Zi Qiang Relic 2 (War, Justice)
* Shi Zi Tao Relic 4 (Guardian, Damage taken by the wearer is transferred to Guo Yu to a maximum of Legend (After Soak is applied), Returns when summoned from a maximum of x5 Legend Yards.)
* Shi Zi Jian Relic 1 (Animal (Lion))
* Seasoned Cops x5 Followers 2
* Samedi's Unfiltered Cigarettes (12 cigs, detects walking dead within 100 feet.)
* Samedi's Peppered Rum Flask (10 shots, detects walking dead within 100 feet.)

Gear:
Clinch AC 7(+ 1) 5L(+ 2) _Parry_ - Speed 6 Grapple
Unarmed, Light AC 8(+ 1) 5L(+ 2) _Parry_ 6 Speed 4
Unarmed, Heavy AC 6(+ 1) 8L(+ 2) _Parry_ 4 Speed 5
Shi Zi Qiang (Colt Anaconda) AC 8(+ 1) 6L Range 50 Clip 6 Speed 4 P
Shi Zi Jian (Spatha) AC 8(+ 1) 9L(+ 2) _Parry_ 5 Speed 4
Shi Zi Tao (Leather/Hide) +1L/3B, -1 Mobility, 1 Fatigue
Bulletproof Vest +2L/2B, 1 Fatigue, B
Knacks: Lightning Sprinter, Blurt it Out, Subliminal Warning, Instant Investigator, Crushing Grip, Divine Wrath
Boons: Judgement (1), Ward (3), Five Cycle Augmentation (1), Yin Yang Destruction (2)
Health Levels: 0/-1/-1/-2/-2/-4/I
Soak: 9L/12B/3A
Willpower: 6/6
Legend: 4 Legend Points: 16/16
Virtues:
Duty 3
Harmony 1
Intellect 2
Valor 3

Seasoned Cop(5):
Attributes: Strength 3, Dexterity 3, Stamina 3; Charisma 2, Manipulation 2, Appearance 2; Perception 3, Intelligence 2, Wits 3
Abilities: Academics 2, Athletics 3, Awareness 3, Brawl 3, Command 2, Control 2, Empathy 1, Integrity 3, Investigation 2, Larceny 1, Marksmanship 3, Medicine 1, Melee 2, Stealth 1
Join Battle: 6
Attacks: Clinch - Acc 6/ DMG 4B/Parry DV - /Speed 6/P, Unarmed Heavy - Acc 5/DMG 7B/Parry DV 2/Speed 5, Unarmed Light - Acc 7/DMG 4B/Parry DV 3/Speed 4, Nightstick - Acc 6/Damage 4B/Parry DV 3/Speed 4/P, Glock - Acc 7/DMG 4L/Range 20/Speed 4/P
Soak: 2L/5B (Bulletproof Vest, +2L/2B)
Health Levels: 0/-1/-1/-2/-2/-4/Incapacitated
Dodge DV: 3 WillPower: 5

*Knack Descriptions:*
Crushing Grip - Clinches now deal lethal damage, though the option to deal bashing damage or even no damage, is available.

Divine Wrath - Unarmed attacks now automatically deal lethal damage, though the option to deal bashing damage is still available, at a penalty. By spending 5 Legend Points, the Scion may deal aggravated damage by grappling, though the intention must be declared and the cost must be paid prior to rolling attack.

Lightning Sprinter - By spending 1 Legend Point, the Scion can sprint double the distance with the Dash action. Also, penalties for dashing through water or mud that come up to between ankle- to shoulder-height is negated, as long as the Scion began the Dash action on terrain without penalties, and the character continues to perform consecutive Dash actions.

Blurt it Out - By spending one Legend Point, the Scion can cause the target to blurt out an answer to his question truthfully, provided the target doesn't successfully make a (Integrity + Legend + Willpower) check against a difficulty equal to the Scion's Epic Manipulation + 1 --- upon success though, the target can spend a Willpower point to avert a slip of tongue.

Subliminal Warning - Gain extra dice equal to Epic Perception when rolling to detect an ambush.

Instant Investigator - By spending one Legend Point, the Scion is allowed a reflexive (Wits + Investigation) roll when surveying a crime scene. Upon success, the Scion can tell what crimes were committed, how many perpetrators were involved, how long ago it happened, roughly the sequence of events that took place, and what means the perpetrators employed to cover up the
crime.

Damage Conversion - Spend spending 1 Legend Point, the Scion can reflexively convert all Lethal damage into Bashing damage. However, an overload of Bashing damage will convert existing Bashing damage into Lethal.

Self Healing - For every Legend Point spent, the Scion can heal Bashing or Lethal damage equal to the amount spent, without leaving a scar.

Body Armor - Even when unarmed, the Scion can now parry close-combat lethal attacks. Also, by spending one Legend Point, the Scion can call out the ichor within him to cover his body, providing him Lethal and Bashing Soak equal to his legend, while bestowing a mobility penalty of -1. This armor lasts for one scene.

*Boon Descriptions:*
Judgement - When confronting another suspected of committing some sort of injustice, the Scion can make an uncontested (Empathy + Perception) roll to intuitively tell whether the suspect is guilty as charged.

Ward - By spending one Legend Point and one Willpower, the Scion can place a ward on an entrance against a certain type of threat. The ward acts as a sphere of circumference equal to 500 square feet per dot of Legend. The duration of the ward equals number of successes garnered by a (Stamina + Fortitude) roll. The Scion can stack wards, but each one requires its own activation roll and cost. The ward can take a number of health levels of damage equal to the Scion's Legend x 5 and the number of activation successes, and it has a Hardness rating equal to the Scion's Legend.

Five Cycle Augmentation - By spending 1 Legend, the Scion can enhance another character who is using a Boon or spell. By doing this, the recipient's Legend when using the Boon or spell is treated as one higher than the actual value, so that a dice pool that included Legend would gain 1 die, and Legend would be one higher for purposes of Boons whose effectiveness depends on the attacker's Legend being equal or higher than his target's. Five Cycle Augmentation can also be chained, so that a single person can benefit from a Legend boost from all participants. However, this boost cannot exceed the highest Legend of any participants, and cannot boost one's effective Legend past 12. So, for example, if four Scions used Five Cycle Augmentation in a series on a fifth person, and all participants had a Legend of 2, the final recipient Legend could not rise above 4.

Yin-Yang Destruction - By spending 1 Legend, the Scion can negate another's Boon or spell. If the Scion has a tick free to engage in a Guard action, he can roll (Legend + Occult or Science). With enough successes, the Scion negates the effect of a Boon or spell on him. If the Scion knows any Boons from the Purview that was used against him, the difficulty is equal to the attacker's Legend. If not, the difficulty is twice the attacker's Legend. Alternatively, Yin-Yang Destruction can be used at range to counter a Boon or spell that isn't specifically directed at the Scion. By spending 1 Willpower in addition to the initial Legend cost, and having a tick free for a Miscellaneous action instead of the Guard action, the Scion can negate the Boon or spell should the use of the Boon or spell be perceivable.

Exp: 4

History:

Misc. Descriptions:

Yu has a rather built physique, honed from his days as a Triad Lord's enforcer, and is rather tall for a Chinese man at 5 feet 10 inches. His skin shows off a healthy tan, gained from his days working on a cargo ship. His hair is usually kept neatly trimmed and professionally slicked back; to complement this, he keeps a trimmed mustache and goatee combo, though this gets slightly messier when he's focused on a case. Since his Visitation, his dark eyes have been peppered with extremely tiny, almost iridescent flecks of gold. Most of the time, he wears the black duster bestowed upon him by his divine father, over a v-neck shirt or thermal with a pair of khaki pleated slacks, a rather plain leather belt, and a pair of either black wingtips or combat boots. Sometimes, though, he likes to indulge in a bit of overtly American culture by donning a pair of brown leather cowboy boots. However, when he wants to dress more professionally, he substitutes with a dress shirt, tie, and tie clip combo with wingtips. Regardless of whether he dresses casually or formally, Yu rarely goes out without a shoulder holster and his _Shi Zi Qiang_, a relic .44 Colt Anaconda. Rather fond of Western culture, and particularly that of America's, he has a taste for delicious "gourmet" hamburgers and even simple fast food fare, along with Western alcohol as opposed to more Eastern brews. Usually, Yu keeps a cigar with him, if not a carton of cigarettes. Of course, he carries a flask given to him by his mentor(another detective), which contains either whiskey or other brown liquors and is rarely left empty.

Jul. 8th, 2011

Sasaki Ami - Current

Name: Sasaki Ami - 18 Exp: 2
Languages: Japanese, Mandarin, Korean, English, French, Spanish
Pantheon: Amatsukami
God: Amaterasu
Calling: Shrine Maiden
Nature: Caregiver
Attributes: 1st Social(Manipulation 2, Appearance 4, Charisma 5), 2nd Mental(Perception 3, Intelligence 3, Wits 3), 3rd Physical(Strength 1, Dexterity 4, Stamina 2)
Epic Attributes/Knacks: Dexterity 1(Untouchable Opponent), Charisma 1(Charmer), Wits 2(Rabbit Reflexes, Social Chameleon), (Scent the Divine)
Legend: 4 Legend Points: 16 Willpower: 5 Join Battle: 7
Dodge DV: 5 Parry DV: 5(Brawl)/6(Melee) Bashing Soak: 3 Lethal Soak: 2 Aggravated Soak: 0 Move: 5
Abilities: 
Academics - 3
Animal Ken - 1
Art - 1
Athletics
Awareness - 2
Brawl
Command - 2
Control
Craft - 2
Empathy - 3
Fortitude
Integrity - 3
Investigation
Larceny
Marksmanship
Medicine - 3
Melee - 3
Occult
Politics - 2
Presence - 3
Science
Stealth
Survival
Thrown
Purviews and Boons:
Health
- Heal/Infect 3
Tsukumo Gami - 3
- The Wakeful Spirit
- The Watchful Spirit
- The Helpful Spirit
Animal(Squirrel)
- Animal Communication 1
Birthrights:
Genki (Relic Katana 2) - Enables Health Purviews. +1L.
Jinsei (Relic Wakizashi 2) - Enables Sun Purviews and Fertility Purviews.
Hiro (Creature Squirrel:white 2) - actions correspond to Sasaki’s emotions.
Lotus Hairpiece (Relic Hairpiece) - Enables Animal(Squirrel) Purviews.
Virtues:
Duty - 3
Endurance - 2
Intellect - 2
Valor - 2
Gear:
Genki (Relic Katana) - Acc +1/Dam +6L/Defense +1/Speed 5
Jinsei (Relic Wakizashi) - Acc +1/Dam +2L/Defense +1/Speed 4
Black Shuriken(Double Raw Damage) x2 - Acc +2/Dam +3L/Range 20/Speed 4/P
Worm Skin(10 Doses) - Temporary 2 Die Bonus Roll to Medicine or Survival

Guo Yu - Current

Name: Guo Yu Exp: 8
Languages: Mandarin, Cantonese, English, French
Pantheon: Celestial Bureaucracy
God: Guan Yu
Calling: Ex-Triad Enforcer turned Homicide Detective
Nature: Visionary
Attributes: 1st Physical(Strength 4, Dexterity 4, Stamina 3), 2nd Mental(Perception 3, Intelligence 3, Wits 3), 3rd Social(Manipulation 1, Appearance 3, Charisma 3)
Epic Attributes/Knacks: Dexterity 1(Lightning Sprinter), Manipulation 1(Blurt it Out), Perception 1(Subliminal Warning), Wits 1(Instant Investigator), (Scent the Divine)
Legend: 4 Legend Points: 15/16 Willpower: 6/6 Join Battle: 7
Dodge DV: 5 Parry DV: 6(Brawl)/6(Melee) Bashing Soak: 3+1 Lethal Soak: 2 Aggravated Soak: 0 Move: 5
Abilities: 
Academics - 1
Animal Ken
Art
Athletics - 1
Awareness - 3
Brawl - 3
Command - 2
Control: Cars - 2
Craft
Empathy - 3
Fortitude - 2
Integrity - 2
Investigation - 3
Larceny
Marksmanship - 3
Medicine
Melee - 2
Occult
Politics - 1
Presence - 2
Science
Stealth
Survival
Thrown
Purviews and Boons:
Guardian
- Ward 3
Justice
- Judgement 1
Taiyi - 2
- Five Cycle Augmentation
- Yin Yang Destruction
War
Animal(Lion)
Birthrights:
Shi Zi Qiang(Relic Peacemaker 2) - Enables Justice Purviews and War Purviews.
Shi Zi Tao(Relic Heavy Clothing Duster 4) - Enables Guardian Purviews. Damage inflicted on wearer is transmitted to Guo Yu, equal to Guo Yu's Legend Score. Returns to Guo Yu on command, allowing him to don it without manipulating the coat itself, should it be within 5 x Legend Score yards.
Shi Zi Jian(Relic Jian) - Enables Animal(Lion) Purviews.
Virtues:
Duty - 3
Harmony - 1
Intellect - 2
Valor - 3
Gear:
Shi Zi Qiang(Relic Peacemaker) Acc +2/Dam +4L/Range 20/Clip 6/Speed 5/Tags P
Shi Zi Tao(Relic Heavy Clothing Duster) Lethal-Bash Soak +0-1/Mobility Penalty -0/Fatigue 0/Tags -
Shi Zi Jian(Relic Jian) - Acc +1/Dam +5L/Defense +1/Speed 5/Tags P
Followers:
Seasoned Cop(5):
Attributes: Strength 3, Dexterity 3, Stamina 3; Charisma 2, Manipulation 2, Appearance 2; Perception 3, Intelligence 2, Wits 3
Abilities: Academics 2, Athletics 3, Awareness 3, Brawl 3, Command 2, Control 2, Empathy 1, Integrity 3, Investigation 2, Larceny 1, Marksmanship 3, Medicine 1, Melee 2, Stealth 1
Join Battle: 6
Attacks: Clinch - Acc 6/ DMG 4B/Parry DV -/Speed 6/P, Unarmed Heavy - Acc 5/DMG 7B/Parry DV 2/Speed 5, Unarmed Light - Acc 7/DMG 4B/Parry DV 3/Speed 4, Nightstick - Acc 6/Damage 4B/Parry DV 3/Speed 4/P, Glock - Acc 7/DMG 4L/Range 20/Speed 4/P
Soak: 2L/5B (Bulletproof Vest, +2L/2B)
Health Levels: 0 - 1 - 1- 2 - 2 - 4 - Incapacitated
Dodge DV: 3 WillPower: 5

Eugene - Current as of 7/8

Name: Eugene Kuo/Gender: Male/Age: 23
Background: Hyperelite/Faction: Extropian
Native Language: English(87/93Ex)
Rep: @-Rep(24), C-Rep(27), I-Rep(30), F-Rep(7), G-Rep(4), Ex-Rep(5), R-Rep(3)
Traits: Danger Sense(+10 Surprise tests), Situational Awareness(Null Distracted modifier in Perception tests), First Impression(+10 Social tests, first time only), Enemy: Direct Action/Louis Just Louis, Edited Memories
Credits: 367,350/Rez: 16/Armor: Battle Suit 60/60Dur//12WT//AR: 23/18//25/21Ex//25/21Fu
Moxie:1/Speed: 1/2Ex/3Fu/Durability: 40/(35+5Imp)Ex//65/(50+15Imp)Fu//WT: 8/13

Lucidity: 26(+2)/26(+2)Ex/46(+2)Fu//Trauma Threshold: 5/5Ex/9Fu
Insanity Rating: 52/52Ex/92Fu//Initiative: 7/13Ex(10+3Imp)/9Fu
Damage Bonus(Melee): 1/2Ex/3Fu//Death Rating: 1.5/60Ex/98Fu

COG: 20/30Ex/20Fu - 17(+10Ex)(+3CC)
COO: 16/16Ex/21Fu - 16(+5Fu)
INT: 17/23Ex/17Fu - 17(+5Ex)
REF: 18/28Ex/30Fu - 12(+10Fu)(+6CC)(+10ExImp)(+10FuImp)
SAV: 17/22Ex/17Fu - 17(+5Ex)
SOM: 19/29Ex/30Fu - 13(+10Fu)(+6CC)(+10ExImp)(+10FuImp)
WIL: 13/13Ex/23Fu - 13(+10Fu)

Active Skills:
Protocol 56/61Ex/56Fu - 17(+10BG)(+29CC)
Networking(Hypercorp) 47/52Ex/47Fu - 17(+20BG)(+20FA)
Networking(Autonomists) 37/42Ex/37Fu - 17(+20FA)
Persuasion 60/65Ex/60Fu - 17(+10FA)(+33CC)
Deception 60/65Ex/60Fu - 17(+43CC)
Kinesics 35/40Ex/35Fu - 17(+18RZ)
Investigation 17/63Ex/17Fu - 17(+40 SkillSoftEx)
Research 20/70Ex/20Fu - 20(+40 SkillSoftEx)
Kinetic Weapons 80/80Ex/85Fu - 16(+64CC)
Beam Weapons 70/70Ex/75Fu - 16(+54CC)
Blades 70/80Ex/81Fu - 19(+51CC)
Fray 58/68Ex/69Fu - 18(+40CC)
Perception 54/60Ex/54Fu - 17(+37RZ)
Gunnery 17/23Ex/57Fu - 17(+40 SkillSoftFu)
Unarmed 50/60Ex/61Fu - 19(+31CC)
Hardware: Armorer 50/60Ex/50Fu - 20(+30CC)
Spray Weapons 57/57Ex/62Fu - 16(+41CC)

Knowledge Skills:
Profession(Bounty Hunter) 60/70Ex/60Fu - 20(+40CC)
Profession(Business Executive) 80/90Ex/80Fu - 20(+60CC)
Interest(Hunting) 60/70Ex/60Fu - 20(+40CC)
Interest(Pre-Fall Pop Culture) 30/40Ex/30Fu - 20(+10RZ)
Academics(Economics) 75/85Ex/75Fu - 20(+55CC)
Language(English) 87/93Ex/87Fu
Language(Mandarin) 53/59Ex/53Fu - 17(+36CC)
Language(Cantonese) 42/49/42Fu - 17(+25CC)
Language(Japanese) 42/49Ex/42Fu - 17(+25CC)

Weapon/Armor Penetration/Damage Value/Firing Modes/Ammo:
Monofilament Sword/-4/2d10+2+DB/--/--
FA Light Pistol/0/2d10/SA,BF,FA/10
FA Submachine Gun/-2/2d10+3/SA,BF,FA/20
FA Sniper Rifle/-12//2d10+10/SA/12
Laser Pulser/0/2d10/SA/100
    Stun Mode/0/1d10/SS/--
RG Assault Rifle/-9/2d10+8/SA,BF,FA/30
Hand Laser/0/2d10/SA/50
Offensive Armor(Shock Baton)/0/1d10+2+DB/--/--
Plasma Rifle/-8/3d10+20/SA/10
Seeker Rifle/--/--/SA/12 Micro 6 Mini
    HEAP(K)/-8/3d10+12/--/--
    Overload(K)/AVx2/1d10di2/--/--
    Plasmaburst(E)/-6/3d10+10/--/--
    Thermobaric(E)/-10/3d10+5/--/--
Shredder/-10/2d10+5/SA,BF,FA/100
Green Dragon Crescent Blade/-4/2d10+3+DB/--/--
Unarmed/--/1d10+DB/--/--

Range/Close/Medium(-10)/Long(-20)/Extreme(-30):
FA Light Pistol/0-10/11-25/26-40/41-60
FA Submachine Gun/0-30/31-80/81-125/126-230
FA Sniper Rifle/0-180/181-400/401-1,100/1,101-2,300
Laser Pulser/0-30/31-100/101-150/151-250
RG Assault Rifle/0-225/226-375/375-750/751-1350
Plasma Rifle/0-20/21-50/51-100/101-300
Seeker Rifle(Micro)/5-70/71-180/181-600/601-2000
Seeker Rifle(Mini)/5-150/151-300/301-1000/1001-3000
Hand Laser/0-30/31-80/81-125/126-230
Shredder/0-10/11-40/41-70/71-100

Bio-Morphs:
Exalt(Male):
Implants - Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing(+20 Hearing Tests), Enhanced Smell(+20 App. Kinesics), Enhanced Vision(+20 Sight Tests), Hyper Linguist(+10 Translating), Eidetic Memory, Emotional Control(Activate: +30 Deception/Impersonation, -10 Social Tests), Bioweave Armor(Light 2/3), Adrenal Booster(+10 Ref, ignore 1 wound), Endocrine Control(+30 Fear, Hunger, Manipulation tests, +20 Deception, ignore 1 wound), Enhanced Pheromones(+10 Social Rolls), Muscle Augmentation(+5 SOM), Hand Laser, Hardened Skeleton(+5 Dur/SOM), Reflex Booster(+10 Ref, 1 Speed), Medichines, Mental Speed(+3 Initiative, +2 Complex Mental Actions), Scent Modification, Skillware(Up to 100 Skillsoft), Skillsoft: Research(+40), Skillsoft: Investigation(+40)/Speed+1 (Reflex Booster)
Durability 35(35)/Wound Threshold 7/+5 COG/+5 SAV/+5 INT/+5 COG/Aptitude Max 30

Fury(Female):
Implants - Basic Biomods, Basic Mesh Inserts, Cortical Stack, Bioweave Armor(Light 2/3), Enhanced Vision(+20 Sight Tests), Neurachem (1), Toxin Filters, Echolocation, Enhanced Hearing(+20 Hearing Tests), Medichines, Bioelectric Sense, Enhanced Respiration: Wonderland, Hardened Skeleton(+5Dur/SOM), Adrenal Booster(+10 Ref, ignore 1 wound),Endocrine Control(+30 Fear, Hunger, Manipulation tests, +20 Deception, ignore 1 wound), Reflex Booster(+10 REF, 1 Speed), Grip Pads(+30 Climbing), Enhanced Respiration, Chameleon Skin((+20 to Infiltration when sneaking, +10 if moving fast or wearing non camo clothes, or +20 to Perception tests to see you), Anti-Glare, Oxygen Reserve(3 hours of air, 5 minutes vacuum), Respirocytes(Hold breath 4 hours, +5 Dur), Vacuum Sealing(Tolerate -75C to 100C), High-G Adaptation(+5 SOM/DUR, tolerate up to 2 G), Temperature Tolerance: Cold(Down to 80C), Skillware(Up to 100 Skillsoft), Skillsoft: Gunnery(+40)/Speed +2(Neurachem, Reflex Booster)
Durability 50(50)/Wound Threshold 10/+5 COO/+5 REF/+10 SOM/+10 WIL/+5 REF/Max Aptitude 30

Gear: Standard Muse(Name - Jean/INT 20/Psychology 60/Electronics 30/Infosec 30/Interface 40/Accounting 60/Programming 20/Research 30/Perception 30/Spanish 40/French 40/Russian 40), Backup Insurance(1 Month), Green Dragon Crescent Blade(1H wield -1d10, deals DB if dmg blocked by armor, +2 to dmg/AP in ice), Monofilament Jian, Monofilament Katana, Monofilament Sword, Firearm Light Pistol(+Arm Slide), Firearm Submachine Gun(+Laser Pulser), Firearm Sniper Rifle, Smart Link(+10 to Attack rolls), Railgun Automatic Rifle, Plasma Rifle(Mounted), Seeker Rifle(Mounted), Smart Magazine/Extended Magazine(Seeker), Microgravity Boots, Anonymous Account(Identity: Shi Huangdi), Backup Insurance(1 month), Survival Belt (Contains: Tool Kit, Breadcrumb Positioning System, 10 M Electronic Rope, Emergency Rations, (3) Filter Straws, Flashlight, Flex Cutter, 2 Nanobandages, Solar Recharger, Radio Booster, Recon Flyer, Repair Spray, Utilitool, Viewers), Breather, Cuffbands, Tactical Network, Favor(Young, Tetra - 2), Simulspace Subscription(Monthly), High-Dive Suit (Pressurized suits designed for reentering a planet’s atmosphere, equipped with a number of systems to facilitate a safe landing, 3 hours of air, comes with armor 13/10, and is counted as having Refractive Glazing, and Thermal Dampening systems), Laser Link, Second Skin(1/3), Nanobandages x10, Repair Spray x3, Vial of Chinese Dirt, Inkstick, XP: Warbot Fight

Ammunition: RG Assault Rifle Rounds(345), RG Assault Rifle AP Rounds(265), FA SMG Rounds(200), FA Sniper Rifle Rounds(200), FA Sniper Rifle AP Rounds(25), Nuclear Battery(1), FA Sniper Rifle Homing Reactive AP Rounds(100), Mini HEAP(27), Mini Overload(10), Mini Plasmaburst(18), Mini Splash: Saboteurs(10), Mini Frags(9), Zap FA SMG Rounds(20), Flux FA SMG Rounds(80), Mini Thermobaric(9), Smart/Extended Magazine: Mini HEAP(3), Mini Plasmaburst(2), Mini Thermobaric(1), Shredder Ammo(100), Specialized Hive: Saboteur

Battle Suit: Armor 23 Energy/18 Kinetic, +10 to Strength tests, +1d10 and AP -2 melee damage, maker/ecto/sensor(specs)/radio booster, doubles jumping abilities, vacuum sealed, protects from temperatures of -175 to 140 C, +Chameleon Coating(+30 Infil. Tests), Self-Healing(Repair Spray), Fireproofing(+2/0 Armor, +10 Armor to fire and heat), Refractive Glazing(+3/0 Armor), Offensive Armor(Shock Baton on contact), Shock Proof(+10 modifier to Shock Damage and Effects), Thermal Dampening(-30 to Perception Tests detecting armor), Lotus Coating(+30 defense against liquids)), Ionic Propulsion(Atmospheric flight), Thrust Vector(Vacuum/Zero-G flight, M: 8/80), Hidden Compartment, Lidar, Radar, 360-Degree Vision, Nanoscopic Vision, Faraday Armor Mod, Articulated Weapon Mount: Plasma Rifle, Articulated Weapon Mount 2: Seeker Rifle, Movement: 8/32, Max Velocity: 40, Durability: 60, Wound Threshold: 12

Motivations: +Thrill-Seeking, +Hypercapitalism, +Wealth, -Fascism, +Reclaim Earth, -TITANs

Notes: Stun blast has 1 meter radius AOE; those caught in blast must make SOM x2 test(or x3 if pain resistant). Failure results in stun, disorientation, and loss of next action. Critical failure results in knockdown and paralysis for 1 Action Turn per 10 points of MoF. Those hit with shock weapons must make a current DUR+Energy Armor check, where if they fail, they fall and lose a turn per 10 MoF, and afterwards, -30 modifiers for all actions, and regain 10 to their modifier per minute. Those who succeed are simply stunned, and suffer -30 to all actions, and 10 less per turn passed after. For Overload: SOM+WIL test within 10m, if fail, incapacitated for 3 turns, all in AoE take -30 to all actions and take a -10 glare modifier to look at it. For HEAP: Uniform blast rules. For Saboteur swarm: Infiltration nanoswarm, which deals 1d10/2 damage to synthmorphs, bots and devices per turn, and ignores armor.

Bio: Of Chinese and Japanese heritage. Wealthy son of Fa Jing higher-up, Dominic Kuo. Rin Kuo, mother, died during the Fall.

Shark Skin: A Bioware implant that modifies the morph’s skin with a matrix of hard scales made of a tooth-like material called “Dermal Denticles”, much like the sharks of Earth. This tiny, scale-like covering has small spines, all pointed in one direction. If brushed incorrectly, they are highly abrasive, while they are incredibly smooth the other direction. Anyone attempting to grapple the character must either take a -20 penalty as they go out of their way to make sure to avoid rubbing the skin the wrong way, or take 1d10 damage. Additionally, if grabbed, the character with this implant has a +10 on a roll to escape a grapple, and each attempt inflicts another 1d10 damage to the target. Additionally, the texture of the sharkskin makes the morph much more dynamic in water, adding +10 to all Swimming tests. [Moderate]

Shard Rifle:
Based of the technology of the Shard Pistol, mixed with a little Promethean intellect and data recovered about the Antibody Fungus on Wonderland, Mab has whipped up the Shard Rifle. It fires tiny smart-flechettes at the target, utilizing a longer barrel, and equipped bi-pod mount to give it more accuracy and a longer effective range. The smart-flechettes contain reactive smart materials inside, the purpose of which is for the needle to penetrate the target, then explode, causing extensive injuries inside due to the shards of hardened projectile inside. Armor will absorb this damage, but the AV is reduced by an amount equal to half the damage. The Shard Rifle uses the Spray Weapons skill. [Moderate]  Short Range Medium Range (-10) Long Range (-20) Extreme Range (-30)
Shard Rifle 0-10 11-40 41-70 71-100 Armor Penetration Damage Value  Firing Modes Ammo Shard Rifle -10 2d10+10 SA, BF, FA 30

Every scenario: 1d10 x 10k creds (Arctic Snow Syndicate profits)

Apr. 2nd, 2011

Beau Prideux Character Sheet

 Kiana's sister Kalani's character sheet(Also, they have joint ownership on a dog):

Name: Beau Prideux
Background: City Elf
Class: Grey Warden – Rogue(Primary Abilities: Communication, Dexterity, Perception)
Level: 3/ Exp: 0
Age: 20s/Gender: Female
Height: 5 feet 6 inches/Weight: 130
Distinguishing Features: Vibrant short platinum blonde hair. Ruby studs, two on both earlobes and one on the tip of the left ear. Right ear tip is clipped off
Health: 41 out of 30(LV+11)/Speed: 15(+1)(+1)/Defense: 13(+1)(+1) /Armor: 3/Armor Type: Light Leather
=====
Communication: 1/Focuses:
Constitution: 2/Focuses: Drinking(LV+)
Cunning: 1/Focuses: Evaluation(BB+)
Dexterity: 3(BB+1)(LV+1)/Focuses: Stealth(LV+), Bow, Brawling, Light Blades, Staves, Legerdemain(LV+)
Magic: -2/Focuses:
Perception: 3(BB+1)/Focuses:
Strength: 3(LV+1)(GW+1)/Focuses:
Willpower: 0/Focuses:
=====
Weapon/Attack Roll/Damage:
Fist/+6/1d3(+3+1)
Dagger/+6/1d6(+3+1+1)
Crossbow/+6/2d6+1(+3+1)
Throwing Knives/+6/1d6(+3+1+1)
Weapon Groups: Bows, Brawling, Light Blades, Staves
Notes: Crossbow short range - 30 yards/long range - 60 yards(-2 to Attack), reload = major action. Throwing knives short range – 6 yards/long range – 12 yards(-2 to Attack), reload = minor action.
=====
Class Powers & Spells: Backstab(Move action and win at opposed test Dex(Stealth) vs. Perception(Seeing) to do +1d6 damage and +2 atk; unavailable on adjacent enemy), Rogue Armor(Complete ignore penalties of leather armor), Thievery(Upon lockpick test failure, you may re-roll – must keep second result), Stunt Bonus(Pierce Armor costs 1 SP), Archery Style(Aim action grants +2 to ranged), Dual Weapon Style(+1 to Melee attack rolls or defense)
=====
Talents & Languages: Trade Tongue, Thievery(Novice (CP+)), Archery Style(Novice (CP+)), Dual Weapon Style(Novice (GW+))
=====
Equipment: Backpack, Waterskin, Traveler’s Garb, Light Leather Armor(ARM 3), Dagger x2, Crossbow, Quiver, 20 Bolts, Throwing Knives
Money: 0 Sovereigns/40 Silvers/0 Bits
=====
Animal: Dog(Dio)
Gender: Male
Health: 15 out of 15/Speed: 16/Defense: 12
Communication: -2/Focuses:
Constitution: 1/Focuses: Running
Cunning: -3/Focuses:
Dexterity: 2(BB+1)/Focuses: Bite
Magic: -1/Focuses:
Perception: 2(BB+1)/Focuses: Smelling, Tracking
Strength: 1/Focuses: Jumping
Willpower: 0/Focuses:
Bite/+4/1d6+1
Favored Stunts: Knock Prone, Skirmish

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